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Michael Simms (software developer)

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The biggest challenges, technically, are 3D graphics and Networking. Network interoperability between Linux and Windows will rarely happen, because companies often use the proprietary Directplay library which cannot be ported over to Linux. We have created a multiplatform alternative, called Grapple, and we hope that over time, some Windows developers may pick this up to use in their titles, allowing cross platform multiplayer.
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Quoted in Robin Heggelund Hansen, "Porting games to Linux" hardware.no (2009-03-10)

 
Michael Simms (software developer)

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If they come to us, we do all of the work and take all of the risk. They have no financial exposure. Making the client themselves is always risky. However you cannot look at it in terms of money only. When a game is ported to a second platform, it almost always exposes bugs and problems that would otherwise have been missed, as the developers have to re-work portions of the game. This will mean that creating a Linux version will increase the stability of the Windows version, and increase the quality of their core product, a fact that in itself may justify the cost of a Linux port.

 
Michael (software developer) Simms
 

I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort.

 
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It seems to be really happening. I mean, my parents are using Linux. The setup is still the tricky point, but I set the machine up last time I was in France and they've been actually catching on and start to use it. They like OpenOffice, they like having GAIM and Firefox, they're really happy with that. My brother-in-law, who's really a Windows guy, just decided to install Linux because he was tired of his machine being slow and spyware and everything. He really didn't need that much help from me to get his stuff running, doing mail and chatting and all that basic web stuff, so I guess it's really picking up.

 
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Video games are sexy. People need to be aware that GNU/Linux is more than just something to drive your webservers... A lot of people (myself included) feel that video games are a major factor in getting GNU/Linux to the masses. I can't count the number of people that have said, "Thanks for porting [GAME X]! It was the only reason I kept a Windows partition around!"

 
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People are always looking for the be-all-end-all super perfect Linux. It will never happen until Microsoft does Linux. Oops. Did I say that?

 
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