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Gary Gygax

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The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good.
--
GameSpy interview, Pt. 2 (16 August 2004)

 
Gary Gygax

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The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre youre involved in, whether its a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.

 
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"We need clear rules to play the game. We need to have respect for the law. If you play a chess game but after two or three moves you can change the rules, how can people play with you? Of course you will win, but after 60 years you will still be a bad player because you never meet anyone who can challenge you. What kind of game is that? Is that interesting? This game is not right, but who is going to say, 'Hey, lets play fairly?'

 
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Arsene Wenger: "Totti is a top, top class player. He is typical of the Roman game and Im sure he will never move outside of Roma. He used to play in behind the strikers and then one day they had no central striker so they played him up front and won game after game. He suddenly became the topscorer in Italy as a central striker. That means this guy has absolutely everything. He has a fantastic protection of the ball, he has a quick turn and then he has a very good pass in the final third of the pitch. He can be deadly with every single pass. He will certainly be the most dangerous provider in the final third for them in this game. He is not the only player who can be dangerous but he can open the defence with any pass at any moment of the day if you give him the freedom."

 
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Let us assume that we invited an unknown person to a game of cards. If this person answered us, I dont play, we would either interpret this to mean that he did not understand the game, or that he had an aversion to it which arose from economic, ethical, or other reasons. Let us imagine, however, that an honorable man, who was known to possess every possible skill in the game, and who was well versed in its rules and its forbidden tricks, but who could like a game and participate in it only when it was an innocent pastime, were invited into a company of clever swindlers, who were known as good players and to whom he was equal on both scores, to join them in a game. If he said, I do not play, we would have to join him in looking the people with whom he was talking straight in the face, and would be able to supplement his words as follows: I dont play, that is, with people such as you, who break the rules of the game, and rob it of its pleasure. If you offer to play a game, our mutual agreement, then, is that we recognize the capriciousness of chance as our master; and you call the science of your nimble fingers chance, and I must accept it as such, it I will, or run the risk of insulting you or choose the shame of imitating you. The opinion of Socrates can be summarized in these blunt words, when he said to the Sophists, the leaned men of his time, I know nothing. Therefore these words were a thorn in their eyes and a scourge on their backs.

 
Johann Georg Hamann
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