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Alan Moore

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I'm not a millionaire but I'm very comfortable doing what I do, and I'm more productive now than I was in my mid-20s. It's all down to functionality eventually. If you're functional it doesn't matter if you're mad.
--
As quoted in "Moore's murderer", in The Guardian (2 February 2002)

 
Alan Moore

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Madness and insanity are two terms that are so vague and relative that you can’t really apportion proper values to them. The only thing I can think of that has any use it functional and dysfunctional. Are you working as well? In which case, it doesn’t matter if you are mad.

 
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The longest journey begins with a single step, not with the turn of an ignition key. That’s the best thing about walking, the journey itself. It doesn’t much matter whether you get where you’re going or not. You’ll get there anyway. Every good hike brings you eventually back home. Right where you started.

 
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Labour, upon whichever of those operations it be bestowed, is productive, because it concurs in the creation of a product. Thus the labour of the philosopher, whether experimental or literary, is productive; the labour of the adventurer or master-manufacturer is productive, although he perform no actual manual work; the labour of every operative workman is productive, from the common day-labourer in agriculture, to the pilot that governs the motion of a ship.

 
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The combination of low culture and high technology is one of the most fascinating social features of the video game phenomenon. Computers were invented as super drones to do tasks no human in her or his right mind (much less left brain) would have the patience, or the perseverance, to manage. [...] Now our robot drones, the ones designed to take all the boring jobs, become the instrument for libidinal extravaganzas devoid of any socially productive component. Video games are computers neutered of purpose, liberated from functionality. The idea is intoxicating; like playing with the help on their night off.

 
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