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Eliezer Yudkowsky

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Declaring yourself to be operating by "Crocker's Rules" means that other people are allowed to optimize their messages for information, not for being nice to you.  Crocker's Rules means that you have accepted full responsibility for the operation of your own mind — if you're offended, it's your fault. Anyone is allowed to call you a moron and claim to be doing you a favor. (Which, in point of fact, they would be.  One of the big problems with this culture is that everyone's afraid to tell you you're wrong, or they think they have to dance around it.)  Two people using Crocker's Rules should be able to communicate all relevant information in the minimum amount of time, without paraphrasing or social formatting.  Obviously, don't declare yourself to be operating by Crocker's Rules unless you have that kind of mental discipline.
Note that Crocker's Rules does not mean you can insult people; it means that other people don't have to worry about whether they are insulting you.  Crocker's Rules are a discipline, not a privilege.  Furthermore, taking advantage of Crocker's Rules does not imply reciprocity.  How could it?  Crocker's Rules are something you do for yourself, to maximize information received — not something you grit your teeth over and do as a favor.
--
Promoting "Crocker's Rules" at SL4 (c. 2000)

 
Eliezer Yudkowsky

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Crocker's Rules didn't give you the right to say anything offensive, but other people could say potentially offensive things to you, and it was your responsibility not to be offended. This was surprisingly hard to explain to people; many people would read the careful explanation and hear, "Crocker's Rules mean you can say offensive things to other people."

 
Eliezer Yudkowsky
 

If you declare Crocker's Rules, other people don't need to worry about being tactful to you.  (You still need to worry about being tactful to them — Crocker's Rules only work one way.)

 
Eliezer Yudkowsky
 

We hated Bauhaus. It was a bad time in architecture. They just didn’t have any talent. All they had were rules. Even for knives and forks they created rules. Picasso would never have accepted rules. The house is like a machine? No! The mechanical is ugly. The rule is the worst thing. You just want to break it.

 
Oscar Niemeyer
 

From the point of view of the practice or application of rules four successive stages can be distinguished.
A first stage of a purely motor and individual character, during which the child handles the marbles at the dictation of his desires and motor habits. This leads to the formation of more or less ritualized schemas, but since play is still purely individual, one can only talk of motor rules and not of truly collective rules.
The second may be called egocentric for the following reasons. This stage begins at the moment when the child receives from outside the example of codified rules, that is to say, some time between the ages of two and five. But though the child imitates this example, he continues to play either by himself without bothering to find play-fellows, or with others, but without trying to win, and therefore without attempting to unify the different ways of playing. In other words, children of this stage, even when they are playing together, play each one "on his own " (everyone can win at once) and without regard for any codification of rules. This dual character, combining imitation of others with a purely individual use of the examples received, we have designated by the term Egocentrism.
A third stage appears between 7 and 8, which we shall call the stage of incipient cooperation. Each player now tries to win, and all, therefore, begin to concern themselves with the question of mutual control and of unification of the rules. But while a certain agreement may be reached in the course of one game, ideas about the rules in general are still rather vague. In other words, children of 7-8, who belong to the same class at school and are therefore constantly playing with each other, give, when they are questioned separately, disparate and often entirely contradictory accounts of the rules observed in playing marbles.
Finally, between the years of 11 and 12, appears a fourth stage, which is that of the codification of rules. Not only is every detail of procedure in the game fixed, but the actual code of rules to be observed is known to the whole society. There is remarkable concordance in the information given by children of 10-12 belonging to the same class at school, when they are questioned on the rules of the game and their possible variations.

 
Jean Piaget
 

"The rules!" shouted Ralph, "you're breaking the rules!"
"Who cares?"
Ralph summoned his wits.
"Because the rules are the only thing we've got!"
But Jack was shouting against him.
"Bollocks to the rules! We're strong — we hunt! If there's a beast, we'll hunt it down! We'll close in and beat and beat and beat — !"

 
William Golding
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