Make the boy interested in natural history if you can; it is better than games; they encourage it in some schools.
--
Letter to his wife, quoted in Scott's Last Expedition (1913) vol.1, ch.20Robert Falcon Scott
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I first met Stephen Jay Gould in the sixth grade in Queens, New York, when we were the only two geeks in the school interested in natural history and particularly in dinosaurs—decades before the advent of worldwide dinomania. In junior high school, our schoolmates nicknamed me "Dino" and Gould "Fossilface." We spent many afternoons at the American Museum of Natural History, where such curators as Edwin Colbert and Norman Newell fanned the flames of our hobby. We lost touch for twenty-five years, and I was delighted one day to discover Steve's columns in Natural History. At the time, both my life and my career had wandered far away from natural history, and I was working as an editor of what used to be called pulp magazines. I wrote to him, "You have inherited Thomas Huxley's mantle in explaining evolution to a new generation," and I asked if he remembered me. He wrote back, "Blood may be thicker than water, but junior high school friendships are thicker than anything." Steve encouraged me to return to the fold and take up my boyhood interests once again. But where to begin, with no credentials and no umbrella institution? He urged me to pursue the history of science as an independent scholar, to make a pilgrimage to Darwin's home in England, and to buy antiquarian natural history books in the shops around the British Museum. He gave me letters of introduction to top scholars. Eventually he encouraged me to write my Encyclopedia of Evolution, to which he generously contributed a foreword. Soon after it was published, in 1990, I was hired by Natural History, and among my duties is seeing "This View of Life" through to press each month (one does not really edit Stephen Jay Gould). My reconnection with the man, and with the passions and ideas that we both enjoy, has transformed my life immeasurably for the better. Thanks, Fossilface!
Stephen Jay Gould
"What you say in the games is scripted, and the actions the protagonist takes are often things that a player might wish he'd do, but often never would in real life. Hell, just the act of talking to a girl, something that seems to happen in these games without thought, is something most players are almost incapable of doing. Add to that the fact that you are often dealing with several girls, all of whom you are chasing to one degree or another. Maybe the problem isn't that the situations in the games (lots of girls who may be interested in you) isn't phony, maybe it's the actions of the protagonist (guided by the player) that are the biggest fantasy of all."
Fred Gallagher
I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the videogame business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.
Hiroshi Yamauchi
There is no history of mankind, there is only an indefinite number of histories of all kinds of aspects of human life. And one of these is the history of political power. This is elevated into the history of the world. But this, I hold, is an offence against every decent conception of mankind. It is hardly better than to treat the history of embezzlement or of robbery or of poisoning as the history of mankind. For the history of power politics is nothing but the history of international crime and mass murder (including it is true, some of the attempts to suppress them). This history is taught in schools, and some of the greatest criminals are extolled as heroes.
Karl Popper
There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.
Reggie Fils-Aime
Scott, Robert Falcon
Scott, Walter
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