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Cesare Pavese

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The whole problem of life, then, is this: how to break out of one's own loneliness, how to communicate with others.
--
1939-05-15

 
Cesare Pavese

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Speaking of love, one problem that recurs more and more frequently these days, in books and plays and movies, is the inability of people to communicate with the people they love: husbands and wives who can't communicate, children who can't communicate with their parents, and so on. And the characters in these books and plays and so on, and in real life, I might add, spend hours bemoaning the fact that they can't communicate. I feel that if a person can't communicate, the very least he can do is to shut up.

 
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Everything is changed — for you. But it is still the same, too. The loneliness you feel has come to you because you are no longer a child. But the whole world has always been full of that loneliness. The loneliness does not come from the War. The War did not make it. It was the loneliness that made the War.

 
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A sense of utter loneliness—loneliness inevitable, crushing, eternal, the loneliness of existence, encompassed by the infinite void of unconsciousness—enfolded him as a pall. Life lay like an incubus on his bosom. He shuddered at the thought that death might overlook him, and deny him its refuge.

 
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Loneliness is never more cruel than when it is felt in close propinquity with someone who has ceased to communicate.

 
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The House of Fantasy is built of stone and wood and furnished in High Medieval. Its people travel by horse and galley, fight with sword and spell and battle-axe, communicate by palantir or raven, and break bread with elves and dragons.
The House of Science Fiction is built of duralloy and plastic and furnished in Faux Future. Its people travel by starship and aircar, fight with nukes and tailored germs, communicate by ansible and laser, and break protein bars with aliens.
The House of Horror is built of bone and cobwebs and furnished in Ghastly Gothick. Its people travel only by night, fight with anything that will kill messily, communicate in screams and shrieks and gibbers, and sip blood with vampires and werewolves.

 
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