Thursday, November 21, 2024 Text is available under the CC BY-SA 3.0 licence.

Hiroshi Yamauchi

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There are many people in the industry that know nothing about games. In particular, a large American company is trying to do engulf software houses with money, but I don't believe that will go well. It looks like they'll sell their game system next year, but we'll see the answer to that the following year.
--
In reference to Microsoft, prior to the release of the Xbox "Top 10 Tuesday: Wildest Statements Made by Industry Veterans" ign.com

 
Hiroshi Yamauchi

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(When asked about gaming) I have a few favorites: Stand-up arcade game - 720 degrees, RTS - Command & Conquer & Star Wars Empire at War, FPS - Unreal Tournament 2004. As far as RPGs, I prefer good old D&D on paper for that. The game industry is as strong as the music and film industry now, and crosses over into both as well. I still play all the games I just mentioned every now and again. I find it intriguing that retro-gaming has come back in a big way. All the old arcade games from the 80s seem to have found their way back in the form of built in joysticks that plug into TVs. Xbox360 has live arcade downloads, the Wii has classic Nintendo and Turbo Graphix downloads, it's very interesting. I think people are recognizing once again that simple short fun experiences are just as good as having long huge production experiences. Theres something out there for everyone, and gaming is as much for adults as it is for kids. I love variety in gaming. For a good while there was too much of the same types of games year after year, and it feels like we're seeing more creativity again, which is a good thing.

 
Frank Klepacki
 

id is both a technology and an art company, so we try to push the art and the technology to its edge on each game, and when you're into high-tech you want to make sure your game can run on several platforms, and you have some room to experiment with several architectures. We don't want to have a basic product, get it out the door, sell as many copies as we can, and then just do the next one. Everyone's putting a lot of soul into the games, and id has got enough money overhead to decide that they can afford to have game ports to show that technology is good on Linux and on Apple hardware.

 
Timothee Besset
 

"Hal Halpin states that the FTC found that as to his retail members,"only" 35% of the time are kids able to buy mature-rated video games.
What Mr. Halpin didn't tell you is that the figure for all retailers is 42%. Note the following found in the Reuters story reporting the entire truth:
"The FTC said that 42 percent of its undercover shoppers -- who were children between the ages of 13 and 16 -- were able to buy an M-rated game last year." This is at link to Reuters news story.
In addition, and this is what Hal Halpin doesn't want you to know, the Federal Trade Commission has most recently found that only in 50% of the instances did the cashier ask for the age ID of the buyer!
See link to FTC study
I know what! Let's put Hal Halpin in charge of airport security in Boston and let's see if the passengers there are happy with 42% of the fliers not being checked for explosives and other weapons and not asking 50% of the fliers for identification!
How long would Hal Halpin hold that job, hmmm?
You see folks, Hal Halpin is paid by the retail industry to put a happy face on a failed system that allows millions of kids to buy millions of mature-rated games, and Hal Halpin couldn't care less because he's never met, as I have, year after year, families of those slain by video gamers. Hal Halpin has blood on his hands, the hands that hold his filthy lobbyist money. Jack Thompson

 
Jack Thompson
 

Hal, Nice of you to take your time to answer some gamers' questions. I have a few questions of my own and some comments. Feel free to respond, or not, as you like.
1. First a comment. Thank you for your kind comments about me a few months ago regarding my "commitment," I think you called it, to stay the course in my efforts, as you called upon those on the other side of this culture war divide to show the same resolve I show. That was very nice of you.
2. As to our Alabama lawsuit, about which no one who reads this site seems to know anything, I wonder if you would care to share your thoughts on the fact that the Alabama Supreme Court has rejected the defendants' First Amendment arguments and we are headed to trial where we will put the entire video game industry under the microscope. Are you looking forward to that?
3. Would you mind giving us your opinion of Take-Two's labeling me a bisexual pedophile at its official site and the fact that that will be part of the proof to the jury that the video game industry seeks to suppress information about its practices by going after whistleblowers.
4. Hal, I wonder if you could explain how a parent is warned by the ratings on a game before the purchase if a 15-year-old shows up at the cash register at Target, for example, and there is no parent around? Relatedly, why is it that the FTC is still finding roughly 40% of the time the cashier will sell it to that kid? If Wal-Mart were selling six packs of beer to minors 40% of the time somebody in the Walton family would be in jail. Now, it seems really simple to most parents out here, Hal, and I'd like you to explain to us why it isn't this simple: If your IEMA members really wanted to stop selling these games to kids they would stop selling them to kids, wouldn't they? There would not be a 40% failure rate, would there, Hal?
5. I am wondering, Hal, why you have never taken me up on my offer to bring together folks on my side of the issue with folks on your side of the issue for a summit about what to do about the marketing and sale of mature games to kids? Long term, this puts your retailers at risk. If they stopped selling adult games to kids, there would be no more lawsuits like the one in Alabama, which contrary to what the pixelantes here think, is going to trial. The Alabama Supreme Court said so. What happens in America these days is that both sides just get with people on their side and rah-rah with one another, and the two sides never get to any understanding. What goes on in that regard at this web site is typical. Why have you not taken me up on that offer? If your answer is what the kids here say, that I am a nobody, etc., then I guess I would point out that you are the one who identified me as leading the effort against the violent games. Why can't we have that summit?
6. Bully. Why in the world are not more people in the industry saying to Rockstar, Are you out of your freaking minds?
7. How is your brother Spence's Moral Kombat movie coming? I really enjoyed meeting him for it. He is a great fellow. When is it going to be released, if you know?
8. Why hasn't your organization isolated Take-Two and identified them to be the scoundrels that they are? I think if you did that, you would convince a lot of people on our side that your organization actually has scruples.
11. Why are your member companies selling M-rated games to kids on the Internet with no age verification effort whatsoever? You know that that flies in the face of what IEMA's stated positions are on selling M games to kids, right? As you know, which people at this site don't want to know, age verification software is available to all your members, and also a credit card cannot legally be used to verify age, as kids have cards.
All the best. Hope to see you and meet you at the summit you said you were considering.

 
Jack Thompson
 

There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.

 
Reggie Fils-Aime
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