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Tom Clancy

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Look, technology is another word for tool. There was a time when nails were high-tech. There was a time when people had to be told how to use a telephone. We got past that. Technology is just a tool. People use tools to improve their lives.

 
Tom Clancy

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I am committed to using technology in my dances but not for the purpose of making a comment on technology, but rather to use it as a tool to express the human condition. I think that there are many disadvantages to using technology, it is expensive, difficult to set up and can steal the show by drawing too much attention away from the dance. I love the beauty and the simplicity of a warm body moving without frills, but I think technology is part of our common language now and to not create a relationship with it in dance seems like ignoring a vital tool for connection.

 
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In my life, I have not met, in my surroundings, an honor abiding person who is used as a tool against someone else. This, first of all. Our administration does not believe that our candidate could be a tool and used for someone else's mission, secondly. Third, try to imagine, on the side of international powers, whatever desire may arise, to use a person as a tool and ask for his support and for that person to be ready to be used. But it is apparent that any tool that is used for ten years will eventually rust, will luckily break, and already used tools are no longer in demand.

 
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Cultures may be classed into three types: tool-using cultures, technocracies, and technopolies. ...until the seventeenth century, all cultures were tool-users. ...the main characteristic of all tool-using cultures is that their tools were largely invented to do two things: to solve specific and urgent problems of physical life, such as in the use of waterpower, windmills, and the heavy-wheeled plow; or to serve the symbolic world of art, politics, myth, ritual, and religion, as in the construction of castles and cathedrals and the development of the mechanical clock. In either case, tools (...were not intended to attack) the dignity and integrity of the culture into which they were introduced. With some exceptions, tools did not prevent people from believing in their traditions, in their God, in their politics, in their methods of education, or in the legitimacy of their social organization...

 
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id is both a technology and an art company, so we try to push the art and the technology to its edge on each game, and when you're into high-tech you want to make sure your game can run on several platforms, and you have some room to experiment with several architectures. We don't want to have a basic product, get it out the door, sell as many copies as we can, and then just do the next one. Everyone's putting a lot of soul into the games, and id has got enough money overhead to decide that they can afford to have game ports to show that technology is good on Linux and on Apple hardware.

 
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Technology is blamed for a lot of this loneliness, since the loneliness is certainly associated with the newer technological devices... TV, jets, freeways and so on... but I hope it's been made plain that the real evil isn't the objects of technology but the tendency of technology to isolate people into lonely attitudes of objectivity. It's the objectivity, the dualistic way of looking at things underlying technology, that produces the evil. That's why I went to so much trouble to show how technology could be used to destroy the evil. A person who knows how to fix motorcycles... with Quality... is less likely to run short of friends than one who doesn't. And they aren't going to see him as some kind of object either. Quality destroys objectivity every time.

 
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