Systems with unknown behavioral properties require the implementation of iterations which are intrinsic to the design process but which are normally hidden from view. Certainly when a solution to a well-understood problem is synthesized, weak designs are mentally rejected by a competent designer in a matter of moments. On larger or more complicated efforts, alternative designs must be explicitly and iteratively implemented. The designers perhaps out of vanity, often are at pains to hide the many versions which were abandoned and if absolute failure occurs, of course one hears nothing. Thus the topic of design iteration is rarely discussed. Perhaps we should not be surprised to see this phenomenon with software, for it is a rare author indeed who publicizes the amount of editing or the number of drafts he took to produce a manuscript.
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"A Managerial View of the Multics System Development", Conference on Research Directions in Software Technology, Providence, Rhode Island, October 10-12, 1977 published in Research Directions in Software Technology (1978), P. Wegner (ed.), MIT Press, ISBN 0262230968, pp. 139-158. Also reprinted in Tutorial: Software Management, Donald J. Reifer (ed.), IEEE Computer Society Press, (1979, 1981, 1986)Fernando J. Corby Corbato
» Fernando J. Corby Corbato - all quotes »
Software has to be designed by hackers who understand design, not designers who know a little about software. If you can't design software as well as implement it, don't start a startup.
Paul Graham
The principle of visibility is violated over and over again in everyday things. In numerous designs crucial parts are carefully hidden away. Handles on cabinets distract from some design aesthetics, and so they are deliberately made invisible or left out. The cracks that signify the existence of a door can also distract from the pure lines of the design, so these significant cues are also minimized or eliminated. The result can be a smooth expanse of gleaming material, with no sign of doors or drawers, let alone of how those doors and drawers might be operated.
Donald Norman
World is the pattern of meaningful relations in which a person exists and in the design of which he or she participates. It has objective reality, to be sure, but it is not simply that. World is interrelated with the person at every moment. A continual dialectical process goes on between world and self and self and world; one implies the other, and neither can be understood if we omit the other. This is why one can never localize creativity as a subjective phenomenon; one can never study it simply in terms of what goes on within the person. The pole of world is an inseparable part of the creativity of an individual. What occurs is always a process, a doing — specifically a process interrelating the person and his or her world.
Rollo May
Intelligent design is eminently falsifiable. Specified complexity in general and irreducible complexity in biology are within the theory of intelligent design the key markers of intelligent agency. If it could be shown that biological systems like the bacterial flagellum that are wonderfully complex, elegant, and integrated could have been formed by a gradual Darwinian process (which by definition is non-telic), then intelligent design would be falsified on the general grounds that one doesn't invoke intelligent causes when purely natural causes will do. In that case Occam's razor finishes off intelligent design quite nicely.
William A. Dembski
I was very much amused by the recent Newsweek article where he [Jobs] said, "I have a few good designs in me still." He never had any designs. He has not designed a single product. Woz (Steve Wozniak) designed the Apple II. Ken Rothmuller and others designed Lisa. My team and I designed the Macintosh. Wendell Sanders designed the Apple III. What did Jobs design? Nothing.
Jef Raskin
Corbato, Fernando J. Corby
Corea, Dominicus
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